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DEV Blog: Dog Walker – progress through iteration
Build something new. Break it. Then wipe the slate clean and try again. Eventually, your slate will bear a completed project, reinforced with all the failed iterations you washed away. And even afterwards, once the project is finished, you can reuse that knowledge. The project can be extended, or re-imagined into something new: a chance… Read more
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Extending Brackey’s Dialogue System à la Ace Attorney
To put a positive spin on it: it’s never been a better time to learn things. The wealth of knowledge freely available to us is remarkable. Need to know something? Google it! More of a visual learner? There’s probably a YouTube video on it somewhere. Hate the internet? (then why are you here) find a… Read more
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Recreating the Clefairy Says mini-game in Unity
As I try to complete more projects, I advance my skills as a programmer (at least I think so). That is great. But then I look back on my past projects with a little remorse: I could have designed them much better now than I did back then. There are some things in my past… Read more
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DEV Blog: Spirit Cleanser Enemies
A four-day long weekend coupled with a state-wide lockdown has done wonders for my productivity. Positivity is always welcome during times like these, which is why I’m thankful this streak of solitude granted me to the time to revisit a prototype I had shelved. There’s a bit of irony on why I had avoided it… Read more
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Creating an Item Catch mini-game in Unity
I’ve been wanting to practice my game making skills recently, and with the Christmas break, I finally had a chance to scratch that itch! I wanted to craft something small, like a mini-game, as it would be easy to complete in a short amount of time. I was inspired by my love of the Pokemon… Read more
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DEV Blog: Fast Prototyping courtesy of the Unity Asset Store
Ah, the humble wheel. Look at it, in all it’s wheel-y glory. It’s quite a thing of beauty. Someone a very long time ago made it, in a flawless fashion, and it hasn’t been reinvented since. Speaking of, I have another prototype I’m developing. It’s quite straightforward in it’s nature: download it on your phone,… Read more
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DEV Blog: Spirit Cleanser Game Mechanics
All the best games are easy to learn and difficult to master. They should reward the first quarter and the hundredth. — Atari founder Nolan Bushnell, on the subject of video game design. This particular aphorism is oft repeated, yet it’s still a statement I agree with. As a designer, one of my main goals is to create… Read more